

Which leaves me wondering how in the hell I'm supposed to know what to do next if I can't hear what everybody is saying. Unfortunately, the game seems to be recorded in some kind of unknown version of Dolby Digital that drowns out the voices of the characters even with the music turned completely off. It's dynamic too, so the score will change tempo, speed, and tracks based on your actions or the mounting tension. Sound: The soundtrack here is great, and fits each area just perfectly.
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As the movie catches up with your actions, it'll work its way through the problem slower than I would have liked. So while you may see the idle animation of one character moving in a certain pattern just fine when you aren't moving, tilting the camera in any direction can suddenly cause a stutter so big it pauses everything on the screen.
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Because you have free range of the camera though, it's not uncommon to find that the streaming FMV will lag behind your actions.

Additionally, there's a host of varied colors and schemes that accentuate the landscapes quite well, and the full-motion video is razor sharp. The costumes, stylistic buildings, and alien structures are all handled in a way that rivals most science fiction films and is far and away the best looking of the entire series. Graphics: The art design in Myst III is fantastic. Ironically, watching these videos and flipping through the guide is actually more interactive than the game itself.
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As added bonuses, the original game trailer and a documentary showing how the programmers moved Myst III from PCs to consoles has been included in an extras section, and the manual itself has the official Prima Strategy Guide snuggled into the back of it.
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Should you want to use a mouse, you should just pick Exile up for your PC instead.
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But with the Windows version of Myst III already listed as budget software at most retailers, there's no reason to exploit it. This is supposed to be fun? As a bonus for PC users, the developers were kind enough to include mouse support for PlayStation 2 owners who don't want to use their Dual Shocks. Sure there's an occasional puzzle or brain teaser that may perplex you for a couple of minutes, but most of the time you'll just move from room to room watching videos and looking at pictures until finally quitting because of boredom-induced fits of rage. 90% of the entire experience is moving the camera around while looking for something to click on, and when you do find something, you'll just be zoomed closer to that object only to repeat the process all over again. Gameplay: I find this extremely hard to talk about because the hint of any kind of "gameplay" is almost non-existent. On the whole however, I've seen a more effective use of plot and characterization in games like Super Mario Bros.

Admittedly, Brad Dourif (That's Child's Play Chucky in case you're curious) and a reasonably hot English actress whose name escapes me play their respective roles effectively, and there's one or two moments of drama in there that had me occasionally curious. Nor does it provide any real motivation towards completing the game. The plot's rather pointless in the end, as it just serves as a device to actually get you to move from world to world, and has no bearing on what you see, what you do, or how you react. To do so, you have to chase the bad guy through various other ages before finally cornering him for a most cold-hearted ending.

The Brad Dourif character Saavedro has stolen Atrus' latest Age (loose translation: this one guy's book that also happens to be a world in and of itself), and its up to the player to get it back. Story: Apparently a really big deal, the story breaks down to nothing more than a tale of revenge. And while that sort of concept may appeal to a broader sect of people than myself, I am almost immovably certain that Myst III: Exile will not appeal to the console audience in the least. It's all about the experience of enjoying great visuals, an ethereal soundtrack, and an hour or two of cheesy FMV acting in a make-believe world. Truth be told, Myst is no more a videogame than this bottle of Calistoga that sits to my left. Take away the surrealistic still images and the enchanting soundtrack and all you had was a point and click slideshow with an occasional remedial puzzle.
